Mad Elf's Jetan - Setup

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Piece Rule Selections


Panthan
1 1  Moves one square forwards, diagonally forwards, or sideways
     
 Can't move backwards at all (chained)
 Can move backwards diagonally (free)
      Padwar
 Moves two squares diagonally, can change direction
     
 Must move exactly two squares (chained)
 Can move one or two squares (free)

Dwar
 Moves three squares orthogonally, can change direction
     
 Must move exactly three squares (chained)
 Can move one, two or three squares (free)
      Flier /
Odwar




 Moves three squares diagonally, can change direction
     
     
     Flier (can jump):
 Must move exactly three squares (chained)
 Can move one, two or three squares (free)
     
     Odwar (can't jump):
 Must move exactly three squares (chained)
 Can move one, two or three squares (free)

Thoat
 Moves one square orthogonally and one square diagonally
     
 Must move orthogonal then diagonal (chained)
 Can move orthogonal or diagonal first (free)
 Can jump (wild)
         

Warrior
 Moves two squares, can change direction
     
 Must move exactly two squares (chained)
 Can move one or two squares (free)
     
 Moves orthogonally only
 Can move orthogonally or diagonally, but not both in the same move (civil)
 Can move orthogonally and diagonally in the same move (wild)
      Chief
10 10  Moves three squares
     
 Must move exactly three squares (chained)
 Can move one, two or three squares (free)
     
 Can move orthogonally or diagonally, but can't change direction
 Can move orthogonally or diagonally, but not both in the same move (civil)
 Can move orthogonally and diagonally in the same move (wild)

Princess
0 0  Moves three squares, can jump
 (Can't take pieces or move to threatened squares)
     
 Must move exactly three squares (chained)
 Can move one, two or three squares (free)
     
 Can move orthogonally or diagonally, but can't change direction
 Can move orthogonally or diagonally, but not both in the same move (civil)
 Can move orthogonally and diagonally in the same move (wild)
     
 Can move across threatened squares (brave)
 Can't move across threatened squares (frightened)
      Escaping
Princess
 Escapes ten squares, can jump
 (Can't take pieces or move to threatened squares)
     
 Must escape exactly ten squares (chained)
 Can escape anything up to ten squares (free)
     
 Can escape orthogonally or diagonally, but can't change direction
 Can escape orthogonally or diagonally, but not both in the same move (civil)
 Can escape orthogonally and diagonally in the same move (wild)
     
 Can escape across threatened squares (brave)
 Can't escape across threatened squares (frightened)

Game Rule Selections


Movement Move for free
Ante 1 to move
Ante piece value to move
      Capture Pieces take normally
Pieces duel
Pieces duel if bounty is paid; winner takes bounties

Ante No ante
Fixed ante (50), winner takes all
Ante by force size, winner takes all
Ante by force size, captured pieces pay ransom
      Stakes
Orange: 
 
Black:

Starting
Positions
Chiefs face Princesses
Chiefs face each other
      Chief
Capture
Capturing Chief with another piece draws the game
Game continues when Chief is captured by another piece