Mad Elf's Jetan - Setup
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Piece Rule Selections
Panthan
1
1
Moves one square forwards, diagonally forwards, or sideways
Can't move backwards at all (chained)
Can move backwards diagonally (free)
Padwar
Moves two squares diagonally, can change direction
Must move exactly two squares (chained)
Can move one or two squares (free)
Dwar
Moves three squares orthogonally, can change direction
Must move exactly three squares (chained)
Can move one, two or three squares (free)
Flier /
Odwar
Moves three squares diagonally, can change direction
Flier
(can jump)
:
Must move exactly three squares (chained)
Can move one, two or three squares (free)
Odwar
(can't jump)
:
Must move exactly three squares (chained)
Can move one, two or three squares (free)
Thoat
Moves one square orthogonally and one square diagonally
Must move orthogonal then diagonal (chained)
Can move orthogonal or diagonal first (free)
Can jump (wild)
Warrior
Moves two squares, can change direction
Must move exactly two squares (chained)
Can move one or two squares (free)
Moves orthogonally only
Can move orthogonally or diagonally, but not both in the same move (civil)
Can move orthogonally and diagonally in the same move (wild)
Chief
10
10
Moves three squares
Must move exactly three squares (chained)
Can move one, two or three squares (free)
Can move orthogonally or diagonally, but can't change direction
Can move orthogonally or diagonally, but not both in the same move (civil)
Can move orthogonally and diagonally in the same move (wild)
Princess
0
0
Moves three squares, can jump
(Can't take pieces or move to threatened squares)
Must move exactly three squares (chained)
Can move one, two or three squares (free)
Can move orthogonally or diagonally, but can't change direction
Can move orthogonally or diagonally, but not both in the same move (civil)
Can move orthogonally and diagonally in the same move (wild)
Can move across threatened squares (brave)
Can't move across threatened squares (frightened)
Escaping
Princess
Escapes ten squares, can jump
(Can't take pieces or move to threatened squares)
Must escape exactly ten squares (chained)
Can escape anything up to ten squares (free)
Can escape orthogonally or diagonally, but can't change direction
Can escape orthogonally or diagonally, but not both in the same move (civil)
Can escape orthogonally and diagonally in the same move (wild)
Can escape across threatened squares (brave)
Can't escape across threatened squares (frightened)
Game Rule Selections
Movement
Move for free
Ante 1 to move
Ante piece value to move
Capture
Pieces take normally
Pieces duel
Pieces duel if bounty is paid; winner takes bounties
Ante
No ante
Fixed ante (50), winner takes all
Ante by force size, winner takes all
Ante by force size, captured pieces pay ransom
Stakes
Orange:
Black:
Starting
Positions
Chiefs face Princesses
Chiefs face each other
Chief
Capture
Capturing Chief with another piece draws the game
Game continues when Chief is captured by another piece